Final Agenda for the 4th International Symposium

Universidad Rey Juan Carlos, Madrid, Spain

Aula Magna 003, Edificio Aulario I, Campus de Móstoles

May 28-29, 2026

4th International Symposium
Games Beyond Entertainment
Universidad Rey Juan Carlos, Madrid, Spain
May 28-29, 2026

THURSDAY, 28 May – Higher Education Game Degree Programs

Opening Sessions will be in-person only. All Roundtable Sessions will be hybrid via Zoom, and recorded and shared after the Symposium. Connection information will be shared to all registrants by May 27.

(CEST=Central European Summer Time, Madrid; CDT=Central Daylight Savings Time, Illinois)


11:30 CEST  – Opening Plenary Session and Introductions

WELCOME

  • Dean Miguel Cuerdo Mir
    Facultad de Ciencias de la Economía y de la Empresam
    (Universidad Rey Juan Carlos)

AGENDA: Approaches to Game Studies in Higher Education

  • João Alves de Sousa (Lusófona University)
  • Aarón Sújar Garrido (Universidad Rey Juan Carlos)
  • Baltasar Fernandez Manjon (Universidad Complutense de Madrid)
  • Lisa Bievenue (University of Illinois)

12:30 – LUNCH


14:30 CEST (07:30 CDT) – Roundtable I

TEACHING GAME DESIGN: Mission and Global Trends

Given regional variations in game studies and design degree programs, are there opportunities for institutional collaboration to strengthen mission, learning outcomes, curriculum, pedagogy, and research?

 KEY DISCUSSANTS:

  • Lisa Bievenue (University of Illinois)
  • João Alves de Sousa (Lusófona University)
  • María Zapata Cáceres (Universidad Rey Juan Carlos)
  • Baltasar Fernandez Manjun (Universidad Complutense)
  • José San Martín López, (Universidad Rey Juan Carlos)

15:30 – BREAK


16:00 CEST (09:00 CDT) – Roundtable II

TEACHING GAME DESIGN: Creativity, Approaches and Framing

Discussants will share innovative approaches and frameworks for teaching game design and development, including User Design, Creative Literacy, Systems, Interdisciplinary, Constructivism and Experiential Learning.

MODERATOR:  João Alves de Sousa (Lusófona University)

KEY DISCUSSANTS:

  • José Raimundo (Lusófona University)
  • Katie Blazek (University of Illinois)
  • Judith Pintar (University of Illinois)
  • Antonio Calvo Morata (Universidad Complutense)

17:30 – BREAK


18:00 CEST (11:00 CDT) – Roundtable III

TEACHING GAME DESIGN: Pedagogy In the Real World

What is required to support innovative programs that focus on experiential learning and how can universities develop corporate partnerships in ways that create sustainable and educational internship opportunities while also protecting the intellectual property of students?

MODERATOR: María Zapata Cáceres (Universidad Rey Juan Carlos) 

KEY DISCUSSANTS:

  • Pedro Rito (Instituto Politécnico de Viseu)
  • Austin Reitz (University of Illinois) 
  • Dejan Trencevski (University of Illinois)

19:30 CEST (12:30 CDT) – Roundtable Reports


20:00 CEST (13:00 CDT) – CONCLUDING REMARKS and NEXT STEPS

FRIDAY, 29 May – Games Beyond Entertainment – Design Considerations

Opening Sessions will be in-person only. All Roundtable Sessions will be hybrid via Zoom, and recorded and shared after the Symposium. Connection information will be shared to all registrants by May 27.

(CEST=Central European Summer Time, Madrid; CDT=Central Daylight Savings Time, Illinois)


10:00 CEST – Opening Plenary: Madrid in Game – Elisa Pascual Martínez


10:30 – Corporate Collaborations (TBA)


11:30 – Networking


12:30 – LUNCH


14:30 CEST (07:30 CDT) – Roundtables IV

Room A:
Design for Serious Play

  • Accessibility
  • Engagement
  • Diversity

MODERATOR: José Raimundo (Lusófona University)

KEY DISCUSSANTS:

  • Katryna Starks (University of Illinois)
  • Wilson Almedia (Lusófona University)

Room B:
Game Analytics

MODERATOR: Baltasar Fernandez Manjun (Universidad Complutense)

KEY DISCUSSANTS:

  • Yochanan Moran (Garinym)
  • TBA

16:00 – BREAK


16:30 CEST (09:30 CDT) – Roundtables V

Room A:
Games Pedagogy: Designing for Learning

  • Embedded / Embodied
  • Gamification / Engagement
  • Accessibility / Diversity
  • Measuring Impact

CO-MODERATORS: 

  • Robert Lockhart (Important Little Games)
  • Michael Tissenbaum (University of Illinois) 

KEY DISCUSSANTS:

  • Dan Steward (University of Illinois)
  • João Alves de Sousa (Lusófona University)
  • Cristina Alonso Fernandez (Universidad Complutense)
  • Maryam Jahadakbar (University of Illinois)

Room B:
Methodologies of Agentic AI in Serious Games

MODERATOR:   Baltasar Fernandez Manjun (Universidad Complutense)

KEY DISCUSSANTS:

  • Dan Cermak (University of Illinois)
  • Oleg Chumachenko (Tokef Energía)
  • Victor Manuel (Nord Universitet)

18:00 – BREAK


18:30 CEST (11:30 CDT) – Roundtables VI

Room A:
Designing Games for Health and Well-being

MODERATOR: Katryna Starks (University of Illinois)

KEY DISCUSSANTS:

  • Yasmin Moniz (University of Madeira; University of Mogi das Cruzes)
  • Brian Graves (University of Illinois)
  • Aarón Sújar Garrido (Universidad Rey Juan Carlos)

Room B:
Designing Games for Cultural Heritage

 MODERATOR:  Sarvin Eshaghi (University of Illinois)

 KEY DISCUSSANTS:

  • Wilson Almeida (Lusófona University)
  • Lívia Ferreira (University of Illinois)
  • Aahee Tikku (MIT ADT Institute of Design)

19:30 CEST (12:30 CDT) – Roundtable Reports


20:00 CEST (13:00 CDT) – CONCLUDING REMARKS and NEXT STEPS

This Conference is made possible by Playful by Design International Partners:

University of Illinois
Universidade Lusofona
Universidad Rey Juan Carlos
At the intersection of Game Design and Game Studies; Game Design and Pedagogy; Game Design and Technology; Technology and Pedagogy

Playful by Design
614 E. Daniel St., 4th Floor
Champaign, IL 61820
217-333-4930
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